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subject:"Computers / Virtual & Augmented Reality" from books.google.com
Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.
subject:"Computers / Virtual & Augmented Reality" from books.google.com
Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, ...
subject:"Computers / Virtual & Augmented Reality" from books.google.com
In The Metaphysics of Virtual Reality, Heim considers this and other philosophical issues of the Information Age.
subject:"Computers / Virtual & Augmented Reality" from books.google.com
In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike.
subject:"Computers / Virtual & Augmented Reality" from books.google.com
Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
subject:"Computers / Virtual & Augmented Reality" from books.google.com
What does the turn of the millennium say about our relationship to time? The prophet of postmodernity untangles the "vital illusion" between the virtual and the actual, taking the pulse of humanity surrounded by a technological landscape.
subject:"Computers / Virtual & Augmented Reality" from books.google.com
In this text, Smith and Nair take a new approach by examining virtual machines as a unified discipline and pulling together cross-cutting technologies.
subject:"Computers / Virtual & Augmented Reality" from books.google.com
We gain control over our world, plus a huge new measure of insight and vision. In this fascinating book--part speculation, part explanation--Gelernter takes us on a tour of the computer technology of the near future.
subject:"Computers / Virtual & Augmented Reality" from books.google.com
The authors present a vision of the future of education and training as information technology develops into the twenty first century. Can the classroom as we have known it for four thousand years ever be replaced?
subject:"Computers / Virtual & Augmented Reality" from books.google.com
This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as: * Input and output interfaces including touch and force feedback * Computing architecture ...