3D shaders - http://3dshaders.com/
Online home of the OpenGL Shading Language (orange) book |
Create Digital Motion - http://createdigitalmotion.com/tag/glsl/
The weblog offers comments, examples and news regarding GLSL. |
GLSL - An Introduction - http://nehe.gamedev.net/data/articles/article.asp?article=21
A quick introduction to GLSL, including code snippets for common shader operations. |
GLSL Quick Reference Guide - http://mew.cx/glsl_quickref.pdf
Chart listing standard GLSL variables and constants. |
GLSL Shaders - Introduction - http://www.davidcornette.com/glsl/
Primer for using GLSL. Includes a gallery and sample code for a fractal noise generator. |
GLSL Tutorial - http://www.lighthouse3d.com/opengl/glsl/
Primer for GLSL beginners: pipeline diagrams, documentation and sample code. |
NVIDIA SDK 9.51 Code Samples - http://http.download.nvidia.com/developer/SDK/Individual_Samples/samples.html
nVidia's OpenGL SDK. Includes code, Windows binaries and rendered examples of GLSL. |
OpenGL Shading Language Tutorials and Demos - http://www.clockworkcoders.com/oglsl/index.html
ClockworkCoders's guide to GLSL. Includes a gallery, sample code, tips and tricks. |
The Art of Texturing Using The OpenGL Shading Language - http://www.ozone3d.net/tutorials/glsl_texturing.php
oZone3D's tutorials for using GLSL for dynamic texturing. Includes environment mapping, glass mapping and alpha mapping. |
The OpenGL Shading Language Specification - http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf
Detailed documentation on the GLSL language. Includes standard variables, constants and functions. |